AI Insights · Timothy · January 2023
Top 5 Boxing Games in Slovenia Q4 2022 Performance
Explore the performance trends of the top 5 boxing games on a unified platform in Slovenia during Q4 2022, with insights on downloads, revenue, and active users.
In Q4 2022, the top 5 boxing games in Slovenia on a unified platform exhibited varied performance trends. Here's a closer look at their weekly downloads, revenue, and active users.
Boxing Star: Real Boxing Fight from THUMBAGE saw a fluctuating weekly revenue, peaking at approximately $58 in mid-October and ending the quarter at around $36. Downloads remained relatively stable, with a notable increase to 47 in the last week of December. Active users showed a decline from 132 at the start of the quarter to 91 by mid-December, before rebounding to 140 in the final week.
EA SPORTS™ UFC® 2 by Electronic Arts experienced significant growth in weekly revenue, reaching a high of $103 in early December. Download numbers remained strong, peaking at 170 in late October and maintaining a consistent range around 123 towards the end of the quarter. Active users exhibited a steady trend, starting at 517 and ending the quarter at 527, with a slight dip in mid-December.
Real Boxing 2 from Vivid Games S.A. showed a steady increase in weekly revenue, reaching $20 in multiple weeks during December. Downloads saw a significant rise, peaking at 191 in the last week of December. Active users also showed a positive trend, increasing from 147 at the beginning of the quarter to 227 by the end.
Real Boxing: KO Fight Club, another title by Vivid Games S.A., maintained a modest weekly revenue, peaking at $10 in mid-December. Downloads remained steady, with a peak of 26 in the final week of December. Active users fluctuated slightly, with notable counts of 27 in early October and 21 in the last week of December.
MMA Manager 2: Ultimate Fight by Prey Studios had a relatively stable weekly revenue, peaking at $12 in early November. Downloads varied, with a high of 52 in late October and early November. Active users showed a decline, starting at 124 and dropping to 71 by the end of December.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's platform.